Text about “eco-bonus” and species preservation has just been translated to French & English. If you can bring help for other languages, please send me an email.
This presentation includes a short demo of the in-game editor. The minimalist B&N cover picture has been integrated, thanks to good feedbacks I’ve received.
After 2 weeks of inactivity due to a big issue in my development environment, I’m currently working on a new feature, available in the editor, to propose power-ups at the beginning of a custom level…
First public video showing extracts of ‘Life on a tiny earth, the symbolic ages’, version 2.0 beta.
Trailer music by John Hillman.
Some screenshots of the new UI, under development, to offer better design, more help, and more contextual information in general.
At the moment, I’m using Daikon Forge asset for advanced UI features.
The in-game edit mode is now coded and I’m working on challenge mode…
These features should be available in the version 2.0.
I haven’t had the time yet to think about phone mobile but it’s just a question of time..(at least to start !)
The last two months, I’ve added different new gameplay mechanics in order to increase the level variability.
Now, I think it makes sense to add an edit mode, to take advantage of this variability, and the development of an in-game editor has just started.
In order for the generated levels to keep the spirit of the game, the provided editor will have some limitations regarding the tiles, but it will allow players to propose new layouts for new challenges.
As for the last features, you can send me email on email@example.com, for feedback.
Version 1.1 may never be published. But 2.0 will !
There are more differences between the current version I’m working on and the 1.0 published than the number of differences you may find between some released game and their alpha state. I hope these differences will make the game better :-)
Maybe I should have called the 1.0 an alpha one, but it was important for me to distribute my first game in a ‘stable’ state, and I was not sure to find enough time to make a new version (I still have doubts because I dont have any budget…but I am 100% motivated).
So it makes sense to call the next one the 2.0, or maybe “Life on a tiny earth, the symbolic ages : chapter two” (good way to test title size limit with distributors!).
To be continued.