The last two months, I’ve added different new gameplay mechanics in order to increase the level variability.
Now, I think it makes sense to add an edit mode, to take advantage of this variability, and the development of an in-game editor has just started.
In order for the generated levels to keep the spirit of the game, the provided editor will have some limitations regarding the tiles, but it will allow players to propose new layouts for new challenges.
Version 1.1 may never be published. But 2.0 will !
There are more differences between the current version I’m working on and the 1.0 published than the number of differences you may find between some released game and their alpha state. I hope these differences will make the game better :-)
Maybe I should have called the 1.0 an alpha one, but it was important for me to distribute my first game in a ‘stable’ state, and I was not sure to find enough time to make a new version (I still have doubts because I dont have any budget…but I am 100% motivated).
So it makes sense to call the next one the 2.0, or maybe “Life on a tiny earth, the symbolic ages : chapter two” (good way to test title size limit with distributors!).
To thank those who have bought or will buy the game, I’ve increased the number of features that will be available on the 1.1 :
Achievement : collect ‘species seeds’ to increase your score
Comet invaders: items looking like comets which can play with or against the player, flying around, targeting player or opponents, with different behaviours (lose of hope, bonus, protection…)
Level preview: with 50 levels, a level preview is important. The goal is to have a dynamic 3D preview
Enhancements: no sound on each movement step (unless if wanted), removal of a texture artifact on the player, particle effects for the comet invaders, waiting screen to decrease memory and CPU footprint, etc…
To make a release is a hard work for an alone developer, so I prefer to have less release and more features (maybe not the best choice from a marketing point of view).
Also, even if the feedbacks are quite good, the number of sales doesn’t allow me yet to stay as focused as I would like on game development, and I need to go back on other professional activities, like consultancy.
I have to make a choice between what I can add to the game and when I can make it available. As LOATE has still a lot to offer, without any budget except the one provided by sales, I’ve chosen to take more time to make it. I also want the 1.1 to stay a free update for thoose who already bought / will buy the game.
I can’t give you any date, even if I ‘would like’ to make this release available in the middle of summer. Thanks to those who have already bought or will buy the game because it’s the only contribution I have, and do not hesitate to keep sending me feedbacks on email@example.com, to make me improve the game.